![]() Meanwhile, the sound and music are either unobtrusive or charming I particularly like the little “tink tink tink” sound that laborers make when gathering stone and iron.Ĭhickens cross a stream on their own to get to a new pasture. I'm not sure I've ever played a strategy game with such a good visual feel for the turning of the seasons (except perhaps Total War: Shogun 2). ![]() And oh, that weather-if you're a fan, as I am, of seeing and hearing snow and rain in video games, then the snows and rains of Banished are entrancing. It's set in a pre-industrial Europe-style world, but the graphics, architectural style, and constant, impressive weather effects make me think of it as nothing less than SkyrimCity. First, Banished is simply pleasant to watch and listen to. But let's focus on the moment-to-moment gameplay, and what makes it so worthwhile. While most of my half-dozen cities were properly tough, the last new village I started proved ridiculously easy-and without its difficulty, Banished loses much of its drive. It's difficult to overstate how refreshing it is to play a city-building strategy game whose challenge is natural, instead of imposed artificially.Unfortunately, Banished’s reliance on intrinsic difficulty means that it can veer wildly between too difficult or too simple based on either player expertise or the random setup of each map. Its difficulty doesn't come from struggling to figure out what's happening or how to understand it, nor from arbitrary events like time limits or invasions (although there are a few random disasters like fires and disease), but instead from the rhythms of play-expanding too quickly to feed everyone, or running short of firewood in winter.
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